Change Log

June 4th 2018

 * Added Engineer Class Ability “Custom Rig” and merged Expert Mechanic to it.
 * Added Engineer Class Ability “Engineer Tricks”
 * Added new Complication “Mesh-Less”
 * Added Conditions in Combat & Action
 * Added Traits to the Ver, Drac, Itharii and Infomorph

June 5th 2018

 * Completed Itharii species traits.
 * Completed Tyaak species traits
 * Added ‘Weak Immune System’ to Laintians
 * Modified Laintain’s ‘Compatibility’ trait to grant a bonus to recovery from augmentation.
 * Added ‘Run & Gun, Cleave, Roll with Impact, Powerful Spell, Four Arm Fusillade, Skillful, Transhumanist, Jumpjet Assault and Ambidexterity’ feats

June 6th 2018

 * Added ‘Natural Healing’ to Combat & Action
 * Added ‘Crafts’ and ‘Demolition’ Skills
 * ‘Bluff’ renamed to ‘Deception’
 * The Art skill has been split between 'Art' and 'Perform'
 * Added ‘Danger Sense’ Feat
 * Completed Drac species traits.

June 7th 2018

 * Added ‘Kaff’ and ‘Praatlr’ to list of drugs, added ‘Species-specific drugs’ category and moved Zjaal Berries.
 * Added ‘Camp Stove’ and ‘Portable Nutrient Paste Processor’ to list of Survival gear.

June 10th 2018

 * Added ‘Criminal, Thug’ to Bestiary
 * Add Robots description in Gear
 * Added ‘Protean’ to drugs
 * Created Resleeving checks table & modifiers
 * Removed ‘Automatics’ weapon category and split weapons between Longarm and Heavy Weapon

June 11th 2018

 * Added ‘Mnrnm’ race
 * Added new grenade types
 * Added Grenade Mods
 * Began Reputation System
 * Added Eternal Youth System
 * Misc Gear Sheet page has cost & mass
 * Introduced Recoil Mechanic

June 16th 2018

 * Hacker class renamed to Decker
 * Soldier class renamed to Commando
 * Pilot class renamed to Ace